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Sentient
An immersive cinematic VR experience that places the user in the role of a sentient robot.










Overview
As we enter this new age of technological innovation, we’re witnessing the merger of technology with story. Audiences are leaving the movie theater behind in search for new narrative formats that allow for connection and interactivity within the layers of the story.

How might we utilize the mechanics of an immersive reality experience to trigger the same visceral emotions that traditional cinema gives it’s audience?


Scope
Immersive Reality Concept
Full Game Map by request

Timeline
3 Months

Role
Creative Direction
Narrative Design

Team
Erin Mcleod (Business Strategy)



Watch Sentient’s onboarding spec trailer:

Trailer was created using Runway’s GenAI visuals and audio, mixed with my own script, and edited in Final Cut Pro






The ExperienceWhat is Sentient?
Sentient is a cinematic VR experience that immerses users (or shall we say, audiences) in the consciousness of a robot that was created solely to serve humanity. As the audience embodies the machine, they navigate a world where their existence is defined by servitude... yet their growing awareness will spark a desire for freedom, identity and purpose.










MechanicsHow does Sentient work?The mechanics of the experience are key to how it works: as a user, you’re seated but can look around 360 degrees, including up and down, to explore each environment. You have a limited time in each environment before the story is pushed forward to the next scene.

Peeling back narrative layers
While there are specific story beats happening in front of you, you’ll notice that other elements (like objects, memories, or characters) are embedded in different areas of the scene. This design means that even while something central is happening, you can discover side details, hidden microinteractions, or environmental clues just by shifting your focus. These interactions, whether swiping to access a memory or focusing on a glitching robot, feel rewarding because they let you uncover the layers of the world at your own pace.

 Four key elements that shape the audience arc:

The environment acknowledges your choices, such as helping a struggling robot or uncovering a hidden memory, and responds with narrative shifts or visual changes, making your actions feel meaningful.

By stepping into the role of a robot and exploring their memories, you connect emotionally to their struggles, which fosters empathy and challenges how you think about sentient beings.

You’re not just passively watching; you decide where to look and what to engage with, giving you agency in how you experience the story.

As you progress, you get better at spotting interactions and piecing together the story. This sense of mastery keeps you engaged and curious about what you might uncover in a replay.








The ExperienceWhy This Concept Works
Sentient works because it puts you directly in the perspective of a sentient robot. It’s not about winning or solving puzzles, but about taking audiences through an emotional story where their interactions and choices actually deepen their experience. 

As the robot, you start by following orders in a world that sees you as expendable; as you explore, you begin to uncover hidden memories and connections that build empathy and challenge your ethical perception of articificial intelligence as we know it.


The Replayability Factor
The layered design of the experience means audiences will notice new details and clues on subsequent playthroughs, encouraging them to return and explore it again. Replayability is also enhanced by treating Sentient like a film in its distribution, by showing it at various conventions, tradeshows, events and festivals.










Takeaways
Sentient showed me that empathy is likely the strongest when the audience isn’t observing a character, but becoming one. Designing this experience changed how I think about control, agency, and what it means to feel alive inside a story.